The Switch 2 edition packages the base game with previously released content, including the NieR:Automata and GODDESS OF VICTORY: NIKKE collaborations, Photo Mode, updates and additional cosmetic content. It also includes four Bayonetta collaboration outfits, giving the Complete Edition a broader content package than the base game alone.
GAMEWAVE tested the release in both handheld and TV modes with Nintendo Switch 2 controllers and awarded it 8.5 out of 10. Its assessment describes generally solid fluidity in TV mode, with the game targeting 60 frames per second but showing occasional slowdowns in demanding scenes and some cinematics.
GAMINGTREND offers a more qualified technical picture. The publication reports that the port targets 60 frames per second in both handheld and docked modes through NVIDIA DLSS upscaling and AMD FSR 3.1 frame generation, with reduced visual fidelity as the tradeoff. It characterizes the Switch 2 version as compromised compared with the PlayStation 5 release, but still recommends it to players for whom Switch 2 is their only option.
Responsiveness remains the clearest point of disagreement between the supplied assessments. GAMEWAVE reports no perceptible latency and says parries triggered at the right time, while GAMINGTREND reports input lag during dodging and parrying when frame generation is enabled, particularly in boss encounters. The available coverage therefore does not establish one definitive technical judgment on input latency.
The port follows Stellar Blade’s PlayStation release, but the sources describe the elapsed interval differently: GAMEWAVE calls it two years, while GAMINGTREND describes it as two and a half years after the April 2024 release. That discrepancy does not alter the immediate question raised by both pieces of coverage—whether the Switch 2 version can preserve the game’s demanding action experience while adding portability.